Paul Lobe Haus - Interior. Details: https://en.wikipedia.org/wiki/Paul_Löbe_House Source: https://polyhaven.com/a/paul_lobe_haus
San Giuseppe Bridge Source: https://polyhaven.com/a/san_giuseppe_bridge
Moonless night at the golf course. Milkyway visible in the sky. Source: https://polyhaven.com/a/moonless_golf
High dynamic range environment. Source: https://polyhaven.com/a/spruit_sunrise
High dynamic range environment. Source: ThreeJS examples https://github.com/mrdoob/three.js/blob/dev/examples/textures/piz_compressed.exr
Node, mesh, primitive and texture count performance test https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/NodePerformanceTest
A model of a shoe that illustrates use of the KHR_materials_variants extension with three materials included in the asset. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/MaterialsVariantsShoe
A natural object created with Core glTF 2.0 https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/Avocado
Sofa asset using sheen, specular, and high-quality tiling textures. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/SheenWoodLeatherSofa
Chair using material variants and sheen. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/SheenChair
Tests various metal and roughness values (texture mapped). https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/MetalRoughSpheres
Tests an engine's ability to automatically generate tangent vectors for a normal map. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/NormalTangentTest
A 3D scene with IKEA assets https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/PlaysetLightTest
Tests unusual skinning cases with reused meshes and recursive skeletons. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/RecursiveSkeletons
Mosquito in amber by Sketchfab, using transmission, IOR, and volume. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/MosquitoInAmber
Lamp using punctual lights. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/LightsPunctualLamp
Animations. Skins. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/RiggedFigure
Burnt copper pot with a clearcoat, containing emissive hot coals. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/PotOfCoals
Tests node translations and rotations. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/OrientationTest
Grid of spheres over a checkered backdrop to test Sheen rendering. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/SheenTestGrid
Tests a morph target on multiple primitives. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/MorphPrimitivesTest
Animations. Skins. Start with this to test skinning. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/RiggedSimple
Human skull model with subsurface scattering. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ScatteringSkull
Tests an engine's ability to load supplied tangent vectors for a normal map. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/NormalTangentMirrorTest
This model has two uv texture coordinates and tests a second set of texture coordinates. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/MultiUVTest
Basic metal/roughness water bottle. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/WaterBottle
The 'Virtual City' model was graciously contributed by the folks at 3DRT. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/VirtualCity
Test of the XMP metadata extension - KHR_xmp_json_ld. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/XmpMetadataRoundedCube
Tests if vertex colors are supported. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/VertexColorTest
Tests if the KHR_materials_unlit extension is supported properly. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/UnlitTest
A sample with Unicode characters in file, material, and mesh names https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/Unicode%E2%9D%A4%E2%99%BBTest
Toy car example using transmission, clearcoat, and sheen. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ToyCar
This model tests the interactions between blend modes and transmission. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/TransmissionOrderTest
Tests single/double-sided and various texturing modes. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/TextureSettingsTest
Tests if the KHR_materials_transmission extension is supported properly. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/TransmissionTest
This asset tests that textures are sampled with correct transfer functions. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/TextureEncodingTest