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Land of Assets

One managed home for every 3D asset your team creates — versioned, converted, and delivered fast, with an API built for how your team actually works.

3D Content Outgrows a Shared Drive Fast

Land of Assets asset listing, showing versioned 3D assets in a project

A model gets updated, but nobody's sure which render used the old version. A teammate needs the latest environment map and ends up asking in chat. A CAD export sits three folder-renames away from the glTF everyone actually uses downstream.

3D files are large, they come from many different tools, and every team member needs the current version, not last month's export. Land of Assets gives every asset one authoritative home: upload once, and everyone — and everything downstream — reads from the same current, versioned copy.

Every Format Your Pipeline Produces

Upload in the format you already have

Land of Assets accepts your source files natively and converts them automatically to optimized glTF/GLB for fast web delivery, while keeping the original safe and versioned.

Supported today

  • glTF / GLB — direct upload and delivery
  • USD / USDZ — accepted and converted automatically
  • Blender — native .blend files, treated as a first-class source format
  • Environment maps — HDRI and image-based lighting assets
  • CAD — FreeCAD, STEP, IGES ingestion, converted to viewer-ready GLB

Coming soon: a shared material library and native support for Gaussian Splats.

Explore Format Conversion →

Upload, Version, Deliver

One pipeline handles the entire lifecycle of a 3D asset, from the moment it's uploaded to the moment it loads in production.

Upload Any Format

Web dashboard, CLI, or REST API. Every upload converts automatically to optimized, web-ready glTF/GLB, and can be fetched back in whatever format you need.

Format Conversion →

Version Everything

Every upload is a new version with full history and rollback. Know exactly what changed, when, and who changed it.

Visual Source of Truth →

Serve It Fast

Edge-cached global delivery, so an asset uploaded once loads quickly for every user, anywhere.

Fast, Global Delivery →

Built for Teams, Not Just Individuals

Organizations, projects, and permissions that match how you work

Create organizations and projects that mirror your actual structure. Set who can upload, publish, or just view, at project-level granularity. Comment on assets and keep a full audit trail of who changed what.

A real API behind every action

Every operation in the dashboard is backed by a documented REST API, a typed SDK, and a CLI (loa). Automate uploads, trigger conversions, and wire webhooks into your existing pipeline instead of working around a UI-only tool.

API, CLI & Automation →

Your 3D Assets Should Never Be Locked to a Platform

"Every asset you create in a proprietary format is a liability as much as an asset. The renderer gets deprecated. The platform pivots. The license fees compound. And when you eventually need to migrate, your entire catalog is locked in a format nobody else can read."

— Ben Houston, Founder

Land of Assets is built entirely on open standards, not as a philosophical position, but because open formats are what make long-term infrastructure work.

  • glTF/GLB — the Khronos standard, supported by every major renderer, game engine, and AI pipeline
  • USD/USDZ — Pixar's interchange format, widely adopted across film, games, and AR
  • Blender — the world's leading open-source 3D tool, treated as a first-class source format
  • FreeCAD / STEP / IGES — engineering CAD formats your team already uses

Assets in open formats don't depreciate. They stay portable and compatible with whatever the industry builds next.

Why Open Standards Matter →

What Teams Build on Top

Product Configurators

Real-time 3D configurators load models and materials straight from your managed asset library instead of a separate, drifting copy.

AI & Rendering Pipelines

Feed accurate, current 3D geometry and materials into whatever AI or rendering pipeline your team runs, without re-exporting for every job.

Interactive & Web Experiences

Load standard glTF/GLB from Three.js, Babylon.js, or React Three Fiber, with no proprietary client and no custom integration.

Two Decades of 3D Infrastructure

The team behind Land of Assets has spent two decades building 3D infrastructure for enterprise and Hollywood: co-creating Deadline, the render management system acquired by Amazon and now running inside AWS, and contributing to Three.js and the glTF standard at Khronos. Land of Assets applies that engineering depth to everyday 3D content management.

About Land of Assets →

Get Started

1

Create Your Project

Sign up and create an organization and project in minutes. No credit card required to start.

2

Upload Your Assets

Web dashboard, CLI, or REST API. glTF, USDZ, Blender, FreeCAD, STEP, and IGES all accepted natively.

3

Invite Your Team

Add teammates with the right level of access, and connect your pipeline via the API.

Get Started Free →