Enterprise Features & Automation
A 3D Asset System You Can't Automate Is Just a Fancy Folder
Every operation in Land of Assets is programmable, governed, and auditable — built for teams, not individuals.
What Enterprise 3D Operations Actually Need
When a 3D asset update touches engineering, marketing, commerce, and manufacturing simultaneously, you need more than file storage. You need a system that knows who changed what, enforces who can publish, notifies downstream systems automatically, and fits into the pipelines your teams already run.
Land of Assets is built for that reality. Permissions, audit trails, webhooks, and a complete REST API aren't add-ons — they're core to the platform.
Who uses it
- Engineering teams — upload CAD and receive processed web-ready assets automatically
- Marketing teams — access current approved assets without touching engineering systems
- Commerce teams — pull configured product data and imagery directly into their platforms
- IT and DevOps — integrate Land of Assets into CI/CD pipelines and automate asset workflows via API
Teams and Permissions
Organizational structure that mirrors how you work
Create organizations, projects, and teams that reflect your actual org chart. Set granular permissions at every level — who can upload, who can publish, who has read-only access, who manages billing.
When a team member leaves, their access is revoked immediately. When a new team onboards, they get exactly the permissions they need — no more.
Access control
- Role-based permissions — viewer, editor, publisher, admin
- Project-level granularity — different access per product line, brand, or team
- API token management — scoped tokens for each integration, revocable at any time
REST API and Webhooks
"An asset management system you cannot automate is just another folder. The value of Land of Assets is that it fits into your pipeline — not the other way around."
Every operation is programmable
Upload assets, trigger conversions, query versions, manage metadata — all via a clean REST API. Webhooks fire the moment an asset finishes processing, so your downstream systems respond instantly without polling.
The API is the same one the dashboard uses — complete, well-documented, and versioned. Connect it to your commerce platform, your DAM, your CI/CD pipeline, or your AI generation toolchain.
Automation-First Architecture
Batch Operations
Upload and manage hundreds of assets programmatically. Batch processing, tagging, version management, and publishing — all scriptable.
Webhook Events
Real-time notifications when assets complete processing, versions are published, or errors occur. Build reactive pipelines that respond instantly — no polling required.
CI/CD Integration
Treat your 3D assets like code. Push models from version control, trigger processing automatically, and deploy updates to production on your own schedule.
Async Job Processing
Heavy workloads run on distributed auto-scaling compute. Upload and receive a webhook when done. Priority queuing, automatic retries, and full status API included.
Built on Infrastructure That Has Operated at This Scale Before
The team behind Land of Assets co-created Deadline, the render farm management system that became the Hollywood VFX industry standard — eventually acquired by Amazon and integrated into AWS. That system processes millions of rendering jobs across thousands of concurrent machines. The same architectural principles — distributed job queues, resilient processing, intelligent caching — underpin Land of Assets.
