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A 3D Asset System You Can't Automate Is Just a Fancy Folder

Every operation in Land of Assets is programmable, governed, and auditable, built for teams running 3D content pipelines at scale.

The Dashboard Is a Client of the API, Not the Other Way Around

An asset update that needs to reach a build pipeline, a review tool, and a downstream application shouldn't require someone to manually download and re-upload files. You need a system that fits into the pipelines your team already runs.

Land of Assets is built for that reality. A complete REST API, a typed SDK, a CLI, and webhooks are core to the platform, not a bolt-on.

Ways to integrate

  • Web dashboard — for visual management and review
  • REST API — direct HTTP access to every operation
  • JavaScript/TypeScript SDK — typed wrapper around the REST API, with Zod-validated requests and responses
  • CLI (loa) — for scripting, CI/CD, and command-line workflows

Every Operation Is Programmable

Upload assets, trigger conversions, query versions, and manage metadata, all via a clean REST API. Webhooks fire the moment an asset finishes processing, so your downstream systems respond instantly without polling.

The API is the same one the dashboard uses: complete, well-documented, and versioned. Connect it to your build pipeline, your DAM, your CI/CD system, or any internal tool.

Authentication built for automation

Land of Assets uses token-based authentication built on service accounts. Secret tokens are for server-side use and can manage any data in your account. Frontend tokens are safe to expose in client-side code and can access assets but not modify data.

View REST API Documentation →

Automation-First Architecture

Batch Operations

Upload and manage hundreds of assets programmatically. Batch processing, tagging, version management, and publishing, all scriptable.

Webhook Events

Real-time notifications when assets complete processing, versions are published, or errors occur. Build reactive pipelines that respond the moment an asset finishes.

CI/CD Integration

Treat your 3D assets like code. Push models from version control, trigger processing, and deploy updates to production on your own schedule.

Async Job Processing

Heavy workloads run on distributed auto-scaling compute. Upload and receive a webhook when done. Priority queuing, automatic retries, and full status API included.

CLI for Every Workflow

The loa CLI manages assets, organizations, projects, versions, comments, and notifications from the command line, with support for personal login or secret-token auth for automated workflows.

Typed SDK

The @landofassets/sdk package wraps the REST API with full TypeScript types and Zod-validated requests and responses.

Built on Infrastructure That Has Operated at This Scale Before

The team behind Land of Assets co-created Deadline, the render farm management system that became the Hollywood VFX industry standard, eventually acquired by Amazon and integrated into AWS. That system processes millions of rendering jobs across thousands of concurrent machines. The same architectural principles underpin Land of Assets: distributed job queues, resilient processing, and intelligent caching.