Built by People Who Have Solved This Before
Two decades of 3D infrastructure experience, from Hollywood render farms to Fortune 500 content operations, applied to how your team hosts, versions, and delivers 3D assets.
The Experience Behind the Platform
Every architectural decision in Land of Assets reflects real experience: the asset library that couldn't scale past a few hundred SKUs, the render pipeline that went stale when an upstream file changed, the version confusion that came from three teams keeping their own copy of the same model.
The team has built 3D infrastructure across Hollywood production pipelines and Fortune 500 commerce operations. We know what breaks at scale and what it takes to keep 3D content consistent across engineering, design, and delivery. Land of Assets is built against those failure modes.
Ben Houston — Founder

Ben Houston has spent his career at the intersection of 3D graphics, web technology, and enterprise software.
He co-created Deadline, the render farm management system that became the industry standard for Hollywood VFX, adopted by virtually every major studio and later acquired by Amazon, where it now runs inside AWS as Deadline Cloud.
He is a long-time contributor to Three.js and a co-author of the glTF standard at the Khronos Group, now the universal language for 3D on the web.
He founded Threekit, which raised $65 million and built visual commerce infrastructure used by Crate & Barrel, Jacuzzi, Milwaukee Tool, Steelcase, Ralph Lauren, and dozens more Fortune 500 companies across furniture, kitchen & bath, industrial equipment, building products, and luxury goods.
Land of Assets brings that arc together: VFX pipeline engineering, open standards work, and a decade of enterprise visual commerce, in a 3D content platform any team can use.
Our Team Is Trusted by Global Brands
For more than 20 years, our team has created production software trusted by global Fortune 500 companies.


































Open Standards, Open Ecosystem
The team has contributed to the open 3D ecosystem for over two decades, through Three.js, the glTF standard at Khronos, FreeCAD integration, and Blender pipelines. That commitment runs through Land of Assets: glTF as the universal interchange format, native support for Blender and FreeCAD as source formats, and public assets hosted and delivered at no cost.
We built on open platforms because we believe the future of 3D content belongs to open standards. Every team that builds on that foundation benefits.
