Land of Assets Beta 2 — ENV Maps, New Asset Wizard, and a Faster Onboarding
Ben Houston • 2 Minutes Read • February 19, 2026
Tags: land-of-assets, release, beta, 3d-infrastructure
Land of Assets is infrastructure for 3D development—the programmable backend that fills the gap between raw storage and artist portfolios. Beta 1 and our launch post set out the mission: enterprise-grade 3D asset management, built for developer workflows and designed to be technically superior and respectful of your pipeline. Beta 2 moves that forward with concrete features and a better experience.
ENV Map Asset Type (EXR and HDR)
We said we’d support Images, Environments (HDRIs), and Materials in our near-term roadmap. Beta 2 delivers on environments: you can now upload and manage ENV map assets in both EXR and HDR formats.
Under the hood we use hdrify, a TypeScript/JavaScript library for EXR and HDR handling, so we can process and serve environment maps reliably in the stack you already use.

Go have a look at many HDR and EXR samples here..
New Asset Creation Wizard
Creating assets should be fast and clear. We’ve added a step-by-step new asset wizard so you can choose the asset type, set name and options, and get going without hunting through the UI.
You can try it from any project’s Assets page: create or open a project, then use New Asset to run through the wizard. Get started with an account or browse the Asset Library first.
Faster Sign-Up and Login with Google
We want you in and building quickly. Sign in with Google is now available for both sign-up and login, so you can get to your projects and the CLI without extra steps.

Cleaner, More Consistent UI
We’ve tightened the interface across the board: icons in settings, larger images in cards, colors asset type badges, and fewer default blue links so the product feels more coherent and easier to scan. It’s the same artist-friendly, web-based UX we talk about on the homepage, just more polished.
Plus Many Bug Fixes
Beta 2 also includes a batch of bug fixes and stability improvements. We’re committed to making the platform reliable and predictable for your pipelines.
Get in Touch
We’re building this for developers and want to hear from you. Feature ideas, integration questions, or feedback—bring them to Discord.
