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Built for Teams Working on 3D Content Together

Organizations, projects, roles, and permissions that mirror how your team actually works, with comments and a full audit trail.

3D Content Is Rarely a One-Person Job

An artist uploads a model, an engineer needs to review it, and a project lead needs to approve it before it ships. Without shared infrastructure, that means emailing files back and forth, screenshots in chat, and no record of who approved what.

Land of Assets gives your whole team one place to upload, review, comment on, and approve 3D content, with permissions that match each person's role.

Organizational structure that mirrors how you work

Create organizations, projects, and teams that reflect your actual org chart. Set granular permissions at every level: upload, publish, read-only, and billing.

Remove a team member and their access goes with them. A new team gets exactly the permissions it needs.

Review and Discuss, Without Leaving the Platform

Comments and notifications on every asset

Leave feedback directly on an asset, tag a teammate, and they're notified. Reviews happen in context, next to the model they're about, instead of scattered across chat threads and email.

Access control

  • Role-based permissions — viewer, editor, publisher, admin
  • Project-level granularity — different access per product line, brand, or team
  • API token management — scoped tokens for each integration, revocable at any time
  • Comments & notifications — review and discuss assets in place, from the dashboard or the CLI

Who Uses It

Engineering Teams

Upload CAD and Blender source files and get processed, web-ready assets back automatically.

Design & Marketing Teams

Access current, approved assets directly, without waiting on engineering or asking for a fresh export.

IT and DevOps

Manage organizations, projects, and access at scale, and integrate Land of Assets into existing identity and permissions workflows.

Every Change, Accounted For

Every action in Land of Assets is logged: who uploaded, who commented, who published, who changed permissions. When something changes, you can always trace it back to who did it and when.

Combined with full version history on every asset, that means your team can move quickly without losing track of what happened, or who to ask about it.

Visual Source of Truth →

Built for Production From Day One

The team behind Land of Assets has spent two decades building infrastructure for teams working on 3D content at scale, from Hollywood production pipelines to Fortune 500 commerce operations. Teams, permissions, and review workflows are core to the platform, not an afterthought.